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Sunday — May 12th, 2013

It Is Edible Page 11: Decision Time

It Is Edible Page 11: Decision Time
I◄◄ First | | ? Random
Sunday — May 12th, 2013

It Is Edible Page 11: Decision Time

OMG WHAT WILL HAPPEN NEXT.

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Words stored as COMPUTER DATA!

It Is Edible Page 11: Decision Time

May 12th, 2013

OMG WHAT WILL HAPPEN NEXT.

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HiveFM 164

March 13th, 2013
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HiveFM 164

March 13th, 2013
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Are You Keeping Up With the Commodore?

August 12th, 2011

Buying games I already own over and over again is a beloved hobby of mine, and the Commodore 64 is the center of this money-wasting activity. I can’t help it, it’s an addiction!

I already own five working Commodore 64s, mostly obtained through eBay auctions and people handing them to me because they knew I was into “that sort of stuff”. They all work fine and I have one set up at home and one here at work.

The trouble really begins when it comes to emulation. All my PCs at home and at work have a C64 emulator installed. I put homebrew on my Nintendo DS and Nintendo Wii specifically so i can get C64 emulators on them. I was going to jailbreak my iPhone because I heard there was a C64 emulator for it, but there’s an official C64 emulator out for it now so I just got that instead. Oh, and I put a C64 emulator on my Dreamcast because well frankly Space Taxi is better than Crazy Taxi any day.

The iPhone C64 app is interesting because you have to buy most of the games that are released for the service. You get a couple of games for free (the excellent International Soccer and Laser Squad are free with purchase of the app, and are worth the admission price easily) and most games are 99 cents a piece. I bought Microprose Soccer for it and it’s excellent but not as playable as the original – it’s one of those games that really needs a joystick for precise control. Oddly enough Laser Squad is MORE playable without a joystick.

I have to admit I never bought Microprose Soccer back in the day so it’s good karma to actually buy it now…over twenty years since it came out. Oh well, better late than never, right? *cough*

So what Commodore 64 games did you love? And which ones would you still pay good money for?

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C64 iPhone 1.6

August 12th, 2011

Grabbed this tonight. I’m sure you know how much I love buying games I already own again and again, especially when it comes to the Commodore 64, so this was a no brainer when I saw the store had been updated with SPACE TAXI and (wait for it…) WIZBALL.

Hang on a second, I gotta catch my breath.

SPACE TAXI AND WIZBALL HOLY CRAP IN A SANDWICH YES

So let’s take a look at how these games turned out in addition to some of the new stuff that’s part of the 1.6 release.

Space Taxi is one of the greatest C64 games ever made. It’s just a fact and if you’re not on board with it than you’re my enemy, it’s that simple. Imagine Lunar Lander with characters that you pick up and transport to different areas, and really bizarre landscapes like a beach and a giant growing cactus. I love it.

It controls really well – surprisingly well – on the iPhone. Space Taxi is a very sensitive game in the best of times but I didn’t really have problems flying around the first couple of levels. It is a bit tricky if you play in the half screen view since you tend to oversteer a lot so play in the full screen view if you can.

One item of note is that the game costs about twice as much as most of the other games on the service – totally worth it to me, especially if the money goes to the original creator. (Oh yeah, the title screen shows we’re playing a cracked copy of the game – what’s up with that?)

The BIG question everyone will have with Space Taxi is: What about the cheesy speech? I’m sorry to report that the speech really isn’t emulated at all – it just kind of comes out as a series of pops which makes me think the SID chip isn’t really being emulated 100% faithfully. A shame, but I hope it gets fixed soon. Which brings me neatly onto…

…Wizball, which to me is the definitive Commodore 64 experience. It just does everything right and to me is pretty much the perfect video game. When the title screen appears and Martin Galway’s incredible soundtrack blasts effortlessly out of the iPhone speakers, oh man, you couldn’t get rid of the smile on my face. Wizball. On my iPhone. Suddenly I feel like my iPhone is complete.

Playing it though…hmm. There’s problems. Wizball has always been one of the trickiest games to get working right, and goodness knows the C64 itself is a tricky enough bugger to emulate properly, but…there’s a couple of issues. Wiz sometimes disappears off the screen for a few seconds, and the colour pots alternate on and off with the power up icons instead of having their own spaces. The power up icons aren’t visible at all in half screen mode and are only half visible in full screen mode – I guess because in the original they were sprites in the outside border.

Controls don’t work that well – Wizball is a real joystick game if ever there was one and touch controls could never work right. I barely like playing Wizball with a dpad. I adjusted after a little while but it adds a smidge of lag to everything and once you get into the colour complete stage you shouldn’t expect to last long. I’m sure I’ll get better at it as time goes on but I can’t see myself playing this as readily as I would if it was on a more tactile system.

The notes in 1.6 say that you can adjust the sensitively of each game’s controls but I can’t see where that is. Hmm.

OH! There’s a ton of new free games with the 1.6 release, including Jeff Minter’s lawn ‘em up Hovver Bovver (still great and I love that his games are geting re-released on here for free, though I’d gladly pay for them) and a conversion of Data East coin op Express Raider / Western Express. So that’s good. Other new games that came with the 1.6 release include Boulderdash II (which was never my thing) and Super Pipeline, which was a cool game back in the day. So glad to see these ‘back of the catalogue’ games are getting a release.

I really wish I knew what the road map for C64 iPhone was. Are they going to try and improve the emulation issues on already released games, or are they just pressing on with new games in further releases?

At the end of the day – SPACE TAXI is still SPACE TAXI so that’s worthwhile. Even a compromised version of Wizball is still better than a slap in the face and it’s the only way to play it on the move since the DS Commodore 64 emulator can’t load Wizball for some weird reason. Huzzah!

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200

May 10th, 2011

As I write this I’m working on what I figure to be the 200th comic that will run on Plant-Man.com. Yay me! Whoooo time to get some chocolate milk and party in my underpants.

And then it’s time to start on the next 200.

Plant-Man + Flowerin’ visit the land of the robots. Plant-Man + Flowerin’ start gardening. Plant-Man + Flowerin’ extreme sports adventure weekend…

Hey this writes itself.

I’m still having fun making this wacky comic. Sure I could wish more people read the darn thing but that’s something everyone making anything has to contend with. I’m glad you’re here, though!

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It Is Edible Page 12: Premature Climax

June 11th, 2010
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It Is Edible Page 12: Premature Climax

May 31st, 2010

Well OK then.

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It Is Edible Page 11: Decision Time

May 29th, 2010

OMG WHAT WILL HAPPEN NEXT.

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It Is Edible Page 11:

May 29th, 2010
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